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A study for examining diagnostic ability of the K-Scale as a diagnostic tool for DSM-5 Internet Gaming Disorder

Abstract

The purpose of this study was to examine the diagnostic ability of K-scale, one of the most popular Internet addiction scale in Korea, as a diagnostic tool for DSM-5 Internet Gaming Disorder (IGD). This study aimed to compare the diagnostic ability of the full version of K-scale with the symptom subscales of K-scale and to establish the optimal cut-off points of the K-scale. A total of 274 adolescents were interviewed with the Diagnostic Interview Schedule for DSM-5 Internet Gaming Disorder and administered questionnaires (K-scale, Brief symptom Inventory, Zukerman-Kuhnman Personality Questionnaire, Parent- Child Communication Scale, and Emotion Modulation Scale). Addictionally, 133 middle school students were administered self-report questionnaires. Results indicated that the symptom subscales of K-scale was more effective in diagnosing IGD than the full version of K-scale. In detail, the diagnostic (60/61 point) cut-off points of symptom K scale, which showed the higher diagnostic accuracy, classifying 60.0% and 88.5% of participants correctly, was used to select the case group. It was demonstrated that the case group was found to be significantly different from the non-case group on the gaming activity patterns and the psycho-social variables, suggesting that the cut-off point can identify IGD group efficiently. The limitations and implications were discussed.

keywords
인터넷 중독, 인터넷 게임 장애, 인터넷 게임 중독, 진단용 절단점수, 타당도, Internet gaming disorder, Internet game addiction, validity, diagnostic cut-off point

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